Feather Falls Brewing Company - Feather Falls Casino
Feather Falls Casino & Lodge
Feather Falls Casino (Oroville) - 2021 All You Need to ...
Collecting California brewery bottle caps...where can I find more?
I am trying to collect bottle caps from as many CA-based based breweries as possible...I think I've bought all the individual ones currently available on eBay. Looking for recommendations on where I might be able to find more, whether for individual sale or in bulk. I even have a list of the breweries I'm still missing. I lived in CA for several years where my collection began. I'm trying to get bottle caps from 61 different breweries to fill a wooden map of CA. Currently I have 25. I've posted in CaliforniaBeer as well, just looking for whatever recommendations are out there. Edit: Breweries I am currently looking for listed below
• 21st Amendment Brewery in San Leandro • Ale Industries in Oakland • Altamont Beer Works in Livermore • Buffalo Bill's Brewery in Hayward • Cleophus Quealy Beer Company in San Leandro • Diving Dog Brewhouse in Oakland • Drake's Brewing Company in San Leandro • Eight Bridges Brewing Company in Livermore • Faction Brewing in Alameda • Fieldwork Brewing Company in Berkeley • Hoi Polloi Brewpub and Beat Lounge in Berkeley • JP DasBrew in Fremont • Oakland United Beerworks (formerly Linden Street Brewery) in Oakland • Old Kan Beer & Co. in Oakland • The Rare Barrel in Berkeley • Shadow Puppet Brewing Company in Livermore • Triple Rock Brewery and Alehouse in Berkeley • Trumer Brauerei in Berkeley • Woods Bar & Brewery in Oakland • Working Man Brewing Company in Livermore
• Amador Brewing Company in Plymouth • Butte County • Sierra Nevada Brewing Company headquarters in Chico • Eckert Malting and Brewing in Chico • Feather Falls Casino Brewing Company in Oroville • Feather River Brewing Company in Magalia • NorCal Brewing in Chico • Secret Trail Brewing in Chico
Contra Costa County
• Calicraft in Walnut Creek • Danville Brewing Company in Danville • E.J. Phair Brewing Company in Pittsburg • Farm Creek Brewing Company in Walnut Creek • Elevation 66 Brewing Company in El Cerrito • Schubros Brewery in San Ramon • Epidemic Ales in Concord • Ocean View Brew Works in Albany
El Dorado County
• The Brewery at Lake Tahoe in South Lake Tahoe • Cold Water Brewery and Grill in South Lake Tahoe • Cool Beerwerks in Cool • El Dorado Brewing Company in Diamond Springs • Gold Hill Winery and Brewery in Placerville • HWY 50 Brewery in Camino • Jack Russell Farm Brewery in Camino • Lake Tahoe AleWorX in South Lake Tahoe • Mraz Brewing Company in El Dorado Hills • Outbreak Brewing Company in Placerville • Outpost Brewing Company in South Lake Tahoe • Placerville Brewing Company in Placerville • Sidellis Lake Tahoe in South Lake Tahoe • Solid Ground Brewing in Diamond Springs • South Lake Brewing Company in South Lake Tahoe • Stash Brewing Co. in Garden Valley • Stateline Brewery and Restaurant in South Lake Tahoe
• The Mad Duck Craft Brewery in Fresno • Fresno Brewing Company in Fresno • Full Circle Brewing in Fresno • Pine & Palm Brewing in Fresno • Tactical OPS Brewing in Fresno • Tioga–Sequoia Brewing Company in Fresno
• Eel River Brewing Company in Fortuna • Redwood Curtain Brewing Company in Arcata • Six Rivers Brewery in McKinleyville
• Mountain Rambler Brewery in Bishop
• Crusader Brewing in Bakersfield • Dionysus Brewing Company in Bakersfield • Great Change Brewing in Bakersfield • Kern River Brewing Company in Kernville • Lengthwise Brewing in Bakersfield • Local Craft Beer in Tehachapi • Temblor Brewing Company in Bakersfield
• Bird Street Brewing in Lemoore • Hop Forged Brewing Company in Hanford
Kelsey Creek Brewing Company in Kelseyville
Mount St. Helena Brewing Company in Middletown
O'Meara Brothers Brewing Company in Lakeport
Los Angeles County
Absolution Brewing Company in Torrance
Alosta Brewing Co in Covina
Ambitious Ales in Los Angeles
Angel City Brewery in Los Angeles
Beachwood BBQ and Brewery in Long Beach
Belmont Brewing Company in Long Beach
Bravery Brewing in Lancaster
Brouwerij West in San Pedro
Congregation Ale House in Azusa
Cosmic Brewery in Torrance
Claremont Craft Ales in Claremont
The Dudes' Brewing Company in Torrance
Eagle Rock Brewery in Los Angeles
El Segundo Brewing Company in El Segundo
Golden Road Brewery in Los Angeles
Gordon Biersch Brewing Company in Burbank
Hand-Brewed Beer in Chatsworth
Homage Brewing in Pomona
Kinetic Brewing Company in Lancaster
King Harbor Brewing Company in Redondo Beach
MacLeod Ale Brewing Company in Los Angeles
MillerCoors brewery in Irwindale
Monkish Brewing Company in Torrance
Mumford Brewing in Los Angeles
Ohana Brewing Company in Los Angeles
Pacific Plate Brewing Company in Monrovia
Progress Brewing in South El Monte
Red Car Brewery in Torrance
Skyscraper Brewing Company in El Monte
Sanctum Brewing Company in Pomona
Scholb Premium Ales in Torrance
Strand Brewing Company in Torrance
Timeless Pints Brewing Company in Lakewoo
• South Gate Brewing Company in Oakhurst
• Adobe Creek Brewing in Novato • Indian Valley Brewing in Novato • Iron Springs Pub & Brewery in Fairfax • Marin Brewing in Larkspur • Moylan's Brewery in Novato • Pond Farm Brewing in San Rafael • The State Room in San Rafael
• Yosemite Ale Werks in Mariposa
• Bobcat Brewing Company in Merced
• Mammoth Brewing Company in Mammoth Lakes • June Lake Brewing in June Lake
• Alvarado Street Brewery in Monterey • Cannery Row Brewing Company in Monterey • English Ales in Marina • Peter B's Brew Pub in Monterey • Yeast of Eden in Carmel
• Calistoga Inn, Restaurant and Brewing in Calistoga • Downtown Joe's Brewery in Napa • Mad Fritz in St. Helena • Napa Smith Brewery in Napa • St. Clair Brown in Napa • Tannery Bend Beerworks in Napa • Trade Brewing in Napa
• FiftyFifty Brewing Company in Truckee • Nevada Brewery in Nevada City • Ol' Republic Brewery in Nevada City • Tahoe Mountain Brewing Company in Truckee • Three Forks Bakery & Brewing Company in Nevada City
• Anaheim Brewery in Anaheim • Barley Forge Brewing Company in Costa Mesa • Brewing Reserve of California in Costa Mesa • Bootlegger's Brewery in Fullerton and Costa Mes • Bottle Logic Brewing, Anaheim • Cismontane Brewing Company in Santa Ana • The Good Beer Company in Santa Ana • Green Cheek Beer Company in Orange • Gunwhale Ales in Costa Mesa • Laguna Beach Beer Company in Rancho Santa Margarita and Laguna Beach • Left d Brewing Company in San Clemente and Irvine • Network Brewery in Santa Ana • Noble Ale Works in Anaheim • Old Orange Brewing Company in Orange • Riip Beer Company in Huntington Beach • TAPS Brewery & Barrel Room in Tustin • Tustin Brewing Company in Tustin • Valiant Brewing Company in Orange
• Auburn Alehouse in Auburn • Boneshaker Public House and Community Brewery in Rocklin • Crooked Lane Brewing Company in Auburn • GoatHouse Brewing Company in Lincoln • Knee Deep Brewing Company in Auburn • Loomis Basin Brewing Company in Loomis • Moksa Brewing in Rocklin • Moonraker Brewing Company in Auburn • Out of Bounds Brewing Company in Rocklin • Slice Beer Company in Lincoln • The Monk's Cellar in Roseville
• The Brewing Lair of the Sierra (formerly UnderCover Ale Works) • Waganupa Brewing in Chester • Quintopia Brewing Co in Quincy
• Aftershock Brewing Company in Temecula • Area 51 Craft Brewery in Riverside • Babe's BBQ & Brewhouse in Rancho Mirage • Black Market Brewing Company in Temecula • Brew Rebellion in Banning • Brewcaipa Brewing in Yucaipa • Coachella Valley Brewing in Thousand Palms • Desert Beer Company in Palm Desert • Electric Brewing Company in Murrieta • Grey Wolf in Norco • Inland Empire Brewing Company in Riverside • Ironfire Brewing Company in Temecula • La Quinta Brewing in Palm Desert • Las Palmas Brewing in Palm Springs • Refuge Brewery in Temecula • Wiens Brewing Company in Temecula • Woody's Brewhouse in Moreno Valley
• Alaro Brewing in Sacramento • At Ease Brewing in Sacramento • Big Sexy Brewing in Sacramento • Big Stump Brew Co. in Sacramento • Burning Barrel Brewing in Rancho Cordova • Claimstake Brewing in Rancho Cordova • Delta Borne Brewing in Sacramento • Device Brewing Company in Sacramento • Dreaming Dog Brewery in Elk Grove • Flatland Brewing in Elk Grove • Fort Rock Brewing in Rancho Cordova • Fountainhead Brewing in Sacramento • Hoppy Brewing Co in Sacramento • King Cong Brewing Company in Sacramento • New Glory Craft Brewery in Sacramento • New Helvetia Brewing in Sacramento • Oak Park Brewing in Sacramento • Palm Tree Brewing Company in Orangevale • Porchlight Brewing in Sacramento • Red Bus Brewing in Folsom • River Rock Brewery in Galt • Sacrament Brewing in Sacramento • Tower Brewing in Sacramento • Track 7 Brewing Company in Sacramento • Tilted Mash Brewing in Elk Grove • Urban Roots Brewing in Sacramento
San Bernardino County
• 3 Iron Brewing Co. in Colton • Brewcaipa in Yucaipa • Desert Barn Brewery in Hesperia • Escape Craft Brewery in Redlands • Hangar 24 Craft Brewery in Redlands • I & I Brewing in Chino • Kings Brewing in Rancho Cucamonga • Oak Hills Brewing Company in Hesperia • Ritual Brewing Co. in Redlands • Rowdy's Brew Co. in Rancho Cucamonga • Sour Cellars in Rancho Cucamonga
San Francisco City and County
• 21st Amendment Brewery • Barrel Head Brewhouse • Beach Chalet Brewery & Restaurant • Black Sands Brewery • Black Hammer Brewing • Cellarmaker Brewing Company • Cervezería de MateVeza • Eagle Brewery • Enterprise Brewery • Fort Point Beer Company • Golden City Brewery • Hamm's Brewer • Harmonic Brewing • Hibernia Brewery • Laughing Monk Brewing • Lafayette Brewery • Local Brewing Company • Magnolia Brewing Company • Schuster's Railroad Brewery • Seven Stills • Southern Pacific Brewing • Speakeasy Ales and Lagers • Sunset Reservoir Brewing Company • Thirsty Bear Brewing Company • Triple Voodoo Brewing • Washington Brewery • Willow's Brewery
San Joaquin County
• Dancing Fox Winery and Brewery in Lodi • Five Window Beer Company in Lodi • High Water Brewing Company in Lodi • Idol Beer Works in Lodi • Lodi Beer Company in Lodi • Morgan Territory Brewing in Tracy
San Luis Obispo County
• 927 Beer Company in Cambria • BarrelHouse Brewing Co. in Paso Robles • Libertine Brewing Company in San Luis Obispo • Tap It Brewing Company in San Luis Obispo
San Mateo County
• 47 Hills Brewing in South San Francisco • Alpha Acid Brewing Company in Belmont • Armstrong Brewing Company in South San Francisco • Blue Oak Brewing Company in San Carlos • Devil's Canyon Brewing Company in Belmont • Freewheel Brewing Company in Redwood City • Half Moon Bay Brewing Company in Princeton-by-the-Sea • Highway 1 Brewing in Pescadero • Hop Dogma Brewing in El Granada • Sacrilege Brewery + Kitchen in Half Moon Bay
Santa Barbara County
• Captain Fatty's Brewery in Goleta • Island Brewing Company in Carpinteria • M. Special Brewing Company in Goleta • Pure Order Brewing Company in Santa Barbara • Solvang Brewing Company in Solvang • Telegraph Brewing Company in Santa Barbara
Santa Clara County
• Clandestine Brewing in San Jose • El Toro Brewing Company in Morgan Hill • Gordon Biersch Brewing Company in San Jose • Hermitage Brewing Company in San Jose • Kelly Brewing in Morgan Hill
Santa Cruz County
• Discretion Brewing in Soquel • Humble Sea Brewing Company in Santa Cruz • New Bohemia Brewing Company in Capitola • Santa Cruz Mountain Brewing in Santa Cruz • Sante Adairius Rustic Ales in Capitola • Seabright Brewery in Santa Cruz • Steel Bonnet Brewing Company in Scotts Valley • Uncommon Brewers in Santa Cruz
• Fall River Brewing Co. in Fall River Mills • Wildcard Brewing in Redding • Final Draft Brewing in Redding • Woody's Brewing Co. in Redding
• Dunsmuir Brewery Works in Dunsmuir • Etna Brewing Company in Etna • Mt. Shasta Brewing Company in Weed • Siskiyou Brew Works
• Heretic Brewing Company in Fairfield • Right Eye Brewery in Suisun • Mare Island Brewing Company in Vallejo
• Carneros Brewing Company in Sonoma • Fog Belt Brewing Company in Santa Rosa • Moonlight Brewing Company in Santa Rosa • Old Redwood Brewing Company in Windsor • Petaluma Hills Brewing Company in Petaluma • Seismic Brewing Company in Santa Rosa • Sonoma Springs Brewing Company in Sonoma • St. Florian's Brewery in Windsor • Stumptown Brewery in Guerneville • Third Street Aleworks in Santa Rosa
• St. Stan's Brewery in Modesto • Blaker Brewing in Ceres
• Anacapa Brewing in Ventura • Casa Agria Specialty Ales in Ventura • Enegren Brewing Co. in Moorpark • Flat Fish Brewing Company in Camarillo • Institution Ale Co. in Camarillo • Leashless Brewing Co. in Ventura • MadeWest Brewing in Ventura • Poseidon Brewing Company in Ventura • Red Tandem Brewery in Ventura • Surf Brewery in Ventura • Topa Topa Brewing Company in Ventura • Ventura Coast Brew Co. in Ventura • Westlake Brewing Co. in Westlake Village
• Bike Dog Brewing Company in West Sacramento • Dunloe Brewing in Davis • Jackrabbit Brewing Company in West Sacramento • Super Owl Brewing in Davis • Three Mile Brewing Company in Davis • Yolo Brewing in West Sacramento
San Diego County
• Burgeon Beer Company • Carlsbad Brewing Company • Pizza Port • Rouleur Brewing Company • Offbeat Brewing Co • Nickel Beer Company • Bagby Beer Company • Legacy Brewing Company • Breakwater Brewing Co • Oceanside Ale Works • ChuckAlek Independent Brewers • Abnormal Beer Company • Acoustic Ales Brewing Experiment • Align Brewing • Amplified Aleworks • The Beer Company • Deft Brewing • Division 23 Brewing • Duck Foot Brewing Company • Eppig Brewing • Fall Brewing • Kilowatt Brewing • Little Miss Brewing • Longship Brewery • Mike Hess Brewing Co. • Mikkeller • Mission Brewery • Modern Times Beer • New English Brewing Co. • North Park Beer Company • O'Sullivan Brother's Brewing • Pacific Beach Alehouse • Pariah Brewing Company • Protector Brewing • Rip Current Brewing • Rough Draft Brewing Company • Saint Archer Brewing • San Diego Brewing Company • Savagewood • Societe Brewing Company • Thorn Street Brewery • Thunderhawk Alements • Lost Abbey • Port Brewing Company • Rip Current Brewing Company • Stumblefoot Brewing Company • Wild Barrel Brewing Company • Aztec Brewing Company • Barrel Harbor Brewing • Belching Beaver Brewery • Booze Brothers Brewing Company • Indian Joe Brewing Company • Latitude 33 Brewing • Mother Earth Brew Co. • Toolbox Brewing
Please post here if you know which businesses are open and still have supplies
I personally know that Robertson's Market is open today. I called a bit ago and they told me that last night they closed around 10 p.m. They also said that they still have frozen foods, canned foods, and some other grocery supplies but they're starting to get low. Yesterday when I was there it took a good half hour to get through the line to buy some milk; also, the parking lot was full so people were having to park on the other side of Lower Wyandotte. I know that Wagon Wheel is open and has supplies, but Lakeside Market is running low. I'm not sure if Feather Falls Casino still has gas, but I was able to fill up yesterday. They only had premium and diesel available. The store itself is not open, so DO NOT bring cash--cards only. My son used his card to help an elderly lady who had no other way of getting gas because she only had cash. Those who stayed are now having to think about supplies running out, so if you know any businesses that are available, please post. We stayed home because we are not in an evacuation zone, and are high enough that flooding is not a concern---supplies, however are a whole other story that we didn't think about in the panic of having to pick family up who were in the immediate evac zones. [email protected] 12:23 P.M: My dad just went to Feather Falls Casino for gas, but there is no more. No word on if they are getting any shipments later today. [email protected] 4:24 P.M.:
Robertson's Market: Just got back from there; the line is no longer horrendous and they have basic supplies and groceries (also beer!)
Grande Burger: Was there about an hour ago. They are only serving regular hamburgers and cheeseburgers, also fried chicken. As a side note, I spoke with a couple of CHP officers who said they were told to stress to people that the lifting of the mandatory evac was because some people left pets, meds, etc. at home. When I asked if it was safe for my son to return to his apartment, I was told that tonight he'll be fine, but they are expecting it is almost a definite for the evacs to happen again on Thursday so be prepared.
Shakeys: Has a big sign on the door stating that they are out of everything.
If you have not been you should check out Feather Falls Casino in Oroville. They have a brewery inside that has some of the best beer I've ever had. No less than 9 styles not including the seasonal brew. Check it out. 3 Alverda Dr, Oroville, CA 95966
Free this Sunday? Need Help! Casino Trip - details inside..
A Filipino community organization, The Nortenians of San Francisco, which my mom is currently president of is in a bit of a bind. I'm reaching out to the San Francisco reddit community to see if there are folks interested in a chartered bus casino trip tomorrow/Sunday? Now here's the catch, IT'S FREE! And you also get $12 cash and a $3 food coupon (there's a buffet). The casino where the organization is going to is Feather Falls Casino in Oroville, CA. Due to circumstances which I didn't bother asking (cancellations possibly), they are currently unable to meet the 42 person quota they need to reach for the bus trip. At this present time the organization has 33 people attending (with me being a last minute addition). From what I understand if the quota is not met the organization has to pay out of pocket, but if the quota is reached the bus company is happy and free money ensues. Normally the organization asks a $30 donation, but since they're short they basically just want anyone who's over 21 years of age to go. (besides me and my cousin who I'm trying to get to go everyone else are seniors, and I'm the only youngin/redditor - FOREVER ALONE!) Please note that you are not required to gamble, you can use that money towards basically having a free buffet instead (may still have to tip the server). Or bring your own lunch for all I care, folks just have to figure out what to do while there (gamble/browse reddit - I hope they have free wifi, idk - lol). Please private message me if you're interested, if so I'll respond with the precise location in Sunset district where to meet. DETAILS: SF Departure: 7:30AM Casino Arrival: 9AM'ish Casino Departure: 3PM SF Arrival: 4:30PM'ish If you're dependent on public transportation - The location where the bus will be leaving and arriving from has 4 Muni lines nearby - it's a few blocks from the L Taraval train and the 28 bus, and then 48 and 66 buses stop right next to the location. Personally I'm not into gambling, however the Giants and Niners are playing tomorrow so I'll probably be hanging at the bar or wherever I can watch those games when they start. I also wish I could have posted this much earlier, unfortunately I just found out. Thanks!
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games. I'm going to order them according to Metacritic Critic Ratings. Some of the games at the bottom have pretty low critic ratings. I personally disagree with the low scores of these games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews. Price will contain the U.S. PlayStation Store link to the game. 1. Hayfever
Description: Hayfever is a precision platformer that revolves around a mailman propelling himself using a number of different allergens that act as power-ups. A lot of the platforming is aerial and typically has you catching allergens mid-air to perform maneuvers in quick succession. It's not an easy game by any means, but it has oddly relaxing music to accompany the rather intense platforming. There are also letters to collect in each level to steepen the challenge and some secrets to discover too. It takes an hour or so to get used to the aerial platforming, and this is one of the few 2D platformers played better with the analog stick rather than the D-Pad. But letters that seemed unattainable to me at the beginning of the game became much simpler by the end, as I had mastered the controls and physics of the game. I don't expect everyone to love this game, but I have to agree with the one other guy who played it that gave it a 9/10. After putting 25+ hours into it, I am still eager to replay it soon.
Completion Time: ~8 Hours
Extra Content: It'll take another 8 hours or so to collect all the letters and probably about 6 hours or so to beat the Hard World, which features an additional 28 remixed levels. There are also secrets to uncover, but they don't net any in game progress and only work towards your trophy completion. Finding these secrets will probably vary more in time because they are hidden, but expect them to take a few hours to find. Just to clarify, letters are an expanded test of your platforming skills and are all in clear view of the screen, while secrets are a test of your observation skills and take a little more digging to find. The platinum trophy is a fair and rewarding challenge that took me about 25-30 hours to get.
Description: Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry. There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
Completion Time: ~8 Hours
Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun. Getting the platinum trophy is somewhat difficult.
Description: The premise of the game is a fusion of side scrollers and oldschool fixed screens that teleport you to the opposite side of the screen when you pass through one side - think Pac-Man, arcade Mario Bros., or Balloon Fight. You will find obstacles in your path that are impenetrable in a typical side scroller, but can be overcome by holding a button to turn the screen into a fixed screen that allows you to pass through one side and out through the other end. This is a totally unique take on a puzzle platformer I haven't seen before, and all five worlds bring something new to the table. For example, World 2 will flip you upside down when you pass through a screen, allowing new types of challenges as a result. There's more emphasis on the puzzle elements than the platforming.
Completion Time: ~2 Hours
Extra Content: There is a New Game+, but from what I could tell from the beginning it wasn't a whole lot different. Still, there's a trophy for completing New Game+ and some other fun trophies. Unfortunately, like many early generation indie games, this one has no platinum trophy.
Description: This game revolves around using two square characters who fling themselves from one end of the room to the other to reach an exit. You must position yourself in such a way that you use each character's body to get around the level. Each world introduces a new mechanic to keep things fresh. The whole game is played only using the two analog sticks (the d-pad and face buttons work, but the two analog sticks are best, in my opinion). It can also be played in local co-op, however with how often you have to fling yourself around, coordinating the correct movements to the other player would be exhausting, and it is easier to experiment yourself.
Completion Time: ~3.5 Hours
Extra Content: There's really no extra content, but $4 for what's almost a 4 hour game isn't bad. There is an easy platinum trophy however.
Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game. The few trophies are relatively easy to obtain. There is no platinum trophy for this game.
Description: Daggerhood's main hook is the use of its sword teleportation mechanic. You throw your sword with a button, and you press the same button again to teleport to where the sword is. While this is a mechanic that has been seen in some Metroidvanias, I haven't seen a tight, linear 2D platformer make use of this mechanic before. Each level has a number of collectibles and some small side sections as well, but for the most part the path to the finish is clear - it's just the execution that's the tricky part. Add in teleportation portals to make things even trickier.
Completion Time: ~2.5 Hours
Extra Content: As this is a Ratalaika Games published game, the platinum trophy only takes about 1-1.5 hours to achieve. You can get it well before you even finish the game, which is a shame because the game had all the makings for a fun platinum trophy. There are tons of collectibles in each level, and each level records your time. So there is a lot here to extend to the playtime.
Description: Usually with Metroidvanias, I expect a long, difficult game that's difficult to navigate. Momodora: Reverie Under the Moonlight is a counter to those ideas while still maintaining the exploratory nature of the sub-genre. The plot is pretty simple and doesn't feature a ton of story, but there are a few NPCs you talk to throughout your quest. The combat is also fairly simple, but the boss fights you engage in are all great. Without much weapon customization, it's stripped to the basics of dodging enemy attacks while trying to get a hit in. It makes for a game that's easy to get into and instantly start enjoying. All of the areas are visually appealing, some more than others, and each of them lasts shorter than you'd expect. The game is only around 3-5 hours, but it feels like you've played so much more in that time. Some games only really start to take off by the time this game finishes.
Completion Time: ~4 Hours
Extra Content: Getting 100% map completion should only take an hour or two of cleanup. I did miss an optional boss on my first playthrough. There are also items to discover, and the trophies give fun challenges to extend the life of the game. Unfortunately there is no platinum trophy for this game. One cool thing I liked was that beating a boss without getting hit at all gives you a useful item. It also features New Game+, allowing you to carry over most of your items, making the game more difficult, and changing up enemy placement.
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: Since this is published by Ratalaika Games, getting the platinum trophy can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
Description: Remothered: Tormented Fathers feels very old school in its design philosophy - no weapons outside a few self defense items and distraction items. You go back and forth in the mansion and have to learn the layout and where things are to proceed. You have to manually select the key item from your inventory to use on triggers (but a key icon is still shown to guide you a little). The sounds in this game do a great job of evoking tension, and I appreciate that the stalkers don’t seem to teleport, so if you can get away from them, you’ve earned your freedom for awhile. This is the first game in a loosely connected trilogy, with the second one due later this year.
Completion Time: ~6 Hours
Extra Content: There are some collectibles you can go back for, but not a whole beyond that. Unfortunately there is no platinum trophy for this game, and you'll probably get most of the trophies - if not all, except the collectibles one - on your first playthrough.
Description: Reverie is a mix between Zelda’s gameplay, Earthbound’s aesthetic and humor, and a New Zealand folktale – the legend of Maui and the Giant Fish. Instead of the more traditional sword and shield style fantasy, Reverie instead opts for items and tools a modern boy is more likely to find in his possession, like a cricket bat, a yoyo, and a nerf gun. Similarly, the first dungeon is grandpa’s basement, where you’ll square off against a giant hedgehog and a tumble dryer. That said, the game does get more fantastical with the last two locations, particularly the last one. It’s a relatively easy game overall, though the fourth and especially fifth dungeon offer up a moderate challenge. The indie scene has produced a lot of Zelda-like games in recent years, but this is the only one I know of that isn’t your standard medieval fantasy.
Completion Time: ~5 Hours
Extra Content: There are feathers to collect, mini games to play, and a combat focused bonus dungeon to beat. That said, a lot of this stuff is easy to stumble upon in the main quest, so you’re probably looking at about two or three hours’ worth of content after beating the game to complete everything and get the platinum trophy.
Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
Completion Time: ~3 Hours (for 1/4 Story Arcs)
Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match. Getting the platinum trophy is fairly difficult.
Description: This is an action platformer that emulates arcade games from the latter half of the 1980s, but it is probably most reminiscent of Super Ghouls 'n Ghosts. The creator, Locomalito, states that the soundtrack uses the true arcade sound of the YM2203 chip. The game is hard, but the checkpoints are never more than a minute or two apart, and the lives' system/continue system has no penalties outside of locking you out of trophies. This is a very boss dense game - in the ~4 hour run-time it takes to complete the game, you fight 19 bosses. The handful of weapons and items you pick up helps lend variety to the combat, and no two boss fights feel the same.
Completion Time: ~4 Hours
Extra Content: The game has two endings. Most players will get the bad ending the first time around and be locked out of the final stage (which is the longest stage in the game). You do have to play through the game again to get the good ending, but you'll likely do it in half the time. If you want to see all the major content on your first go around, I recommend looking up how to get the good ending before you play the game. As far as trophies are concerned, the platinum trophy is very difficult to obtain. If you like an extreme challenge, this one's for you.
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There’s an Arcade Mode that lets you replay boss fights and some collectibles to find in the main campaign. The trophies are very difficult, and many ask you to beat a boss without taking a single hit.
Description: The Count Lucanor’s story is very fairy tale-esque – more like a classic fairy tale as it can be pretty dark and grotesque at times. On his 10th birthday, Hans chooses to leave his mother in a quest for wealth. After some walking and conversation with NPCs you find along the way, you stumble upon a large mansion and find that the count of this mansion is looking to pass his wealth onto an heir who can prove himself worthy – “worthy” in this case being the one who can figure out the count’s name. From here, you are tasked with adventuring through the mansion and solving environmental puzzles in a nonlinear way to acquire the letters that spell the count’s name. There is a survival horror element to the game, as you are unable to attack the enemies in the mansion and instead must crawl under tables and find other ways around them. You can place candles around the mansion to light it up to help you better evade enemies, but your usage is limited (though you can find more).
Completion Time: ~4 Hours
Extra Content: There are five different endings and some puzzles/rooms you don’t even have to do. This could double your playtime – maybe even more if you don’t use a guide. The platinum trophy requires every ending and a few other things but is pretty easy to get if you use a guide.
Description: The Bunker is an FMV point & click adventure, meaning it features real actors and environments just like a live action movie. Many of the actors involved have been in high profile movies/TV shows as well, including The Hobbit, Game of Thrones, Star Wars, and Penny Dreadful. The game takes place in a fallout shelter and follows the last survivor as he tries to find a way outside following the death of his mother, after living 30+ years in the bunker. The gameplay has you solving puzzles and finding ways to proceed to the next area. The story is the focal point of the game though, and it frequently switches between the past and the present to tell its story. There’s a good juxtaposition between the lively past and the lonely present that makes you question how the protagonist ended up as the last survivor. There’s only one narrative choice to make in the game, and it comes at the very end. The game also works in handheld mode with touchscreen functionality if you'd prefer to play it that way.
Completion Time: ~2. Hour Completion Time*
Extra Content: You can replay the game and try to find all the collectibles. Most of them give more background on the story. You can trigger the ending you did not choose the first time around by simply reloading the last checkpoint, so there is no need to play through the whole game again to unlock it. Getting the platinum trophy is fairly easy.
Description: A Tale of Paper takes direct inspiration from Little Nightmares, sporting the same sideview camera angle and minimalist narrative. It’s a little less creepy and has the interesting twist of transforming into a variety of different origamis on the fly: from a little alien creature, to a frog, to a ball, to a paper airplane, etc., all with the push of a button. You’ll use a combination of different origami shapes to overcome the obstacles in the area, and you’ll be accompanied by some gorgeous sceneries in the process. The gameplay is pretty easy in both its platforming and puzzles, making it an easygoing, movie-esque kind of game. While the story is minimalist, it results in a satisfying conclusion, and it really feels like you’ve been through quite a journey even with the short runtime. The game evokes the feeling of being a tiny specimen in a larger-than-life world – Toy Story 2 is probably the most apt comparison I can make. Outside of Little Nightmares, I haven’t played another game quite like this.
Completion Time: ~1.5 Hours
Extra Content: I got seven of the eight origami collectibles in my first run-through. The trophies also only offer a few extra things to do, but I’d recommend reading the list of trophies before you play the game if you want to get the relatively easy platinum trophy.
Description: If you liked Detroit: Become Human or Until Dawn, Late Shift will be right up your alley. This game is a bit different from both those titles in that it's an FMV, with the gameplay solely consisting of the choices you make. You receive prompts at key moments in the story on what you want your character to do next, and this effects the outcome of the game. It plays more like Black Mirror's Bandersnatch, though this game came before it. The story follows an everyman who gets tangled up in London's criminal underground just as a result of being in the wrong place at the wrong time.
Completion Time: ~1.5 Hour Completion Time*
Extra Content: There are 180 choice points and 7 different endings. There is a platinum trophy, and I only got 4 out of 21 of the trophies on my first playthrough. There are a number of different routes to take with the game.
Description: SINNER: Sacrifice for Redemption is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
Completion Time: ~5 Hours
Extra Content: There is New Game+ that offers you an additional weapon. The trophies task you with a few things you have to pull off in battles, and the platinum trophy is pretty easy to obtain.
Description: Verlet Swing’s aesthetic is as intriguing as its gameplay: you are tasked with grappling and swinging yourself across these vaporwave styled levels without hitting anything. The levels are all very short, but you’re likely to play many levels dozens of times before even finishing it… just to get a 1/4 rank. The ranking system is actually very cool, in that it encourages you to find alternative paths or sometimes just building up more momentum to get to the end faster. Most levels do seem to have a set path, but at the same time, with the proper grappling of the mechanics, you can forge your own, which is a game in itself.
Completion Time: ~7 Hours
Extra Content: There’s an in game challenge menu that mostly recycles a lot of the base game content – though there’s a particularly funny one that switches the perspective to third person to play as a knockoff Spiderman. You can also go back and try to get the best possible time for each level. Getting the platinum trophy is extremely hard and I believe is at 0.1% completion.
Description: Neon Drive is a challenging rhythm game with a synthwave aesthetic and appropriately matching music. The objective of the game is to evade the obstacles coming at you by transitioning between four lanes at the right moment using either two of the face buttons, D-Pad, or shoulder buttons. Personally I found the shoulder buttons worked best. The game will occasionally transform you into other vehicles that mix the gameplay up a bit - one notable example is when you turn into a plane and transition between eight lanes in a 360 degree orientation. There are only eight levels that are all about three minutes in length if you were to beat them with no deaths, with two checkpoints and two health points that regenerate between checkpoints. While this all sounds very generous, most of these levels will still take you dozens of tries, though the life reset is almost immediate so you can get back into the action right away.
Completion Time: ~3 Hours
Extra Content: There are two harder difficulties, an endurance mode that sees how long you can go without dying, a free run mode that allows you to play through the game without reset (only unlocked after beating each level), and online leaderboards. The trophies are very hard to get, and there is no platinum trophy.
Conclusion My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Bleep Bloop. Have you played any of these games? What are some other overlooked single player indie games? If you’re looking for more indie games to play, see my post here:
Original Viera Voice 7: With the release of Shadowbringer came a new race, Viera. As with many other races players can choose one set among a certain amount of voice sets when they create/fantasia their characters. Viera Voice 7 as of 5.0 is like this https://youtu.be/Lo2XtnYpnIg , but since 5.1 it has been changed completely. The old sounds were bugged and appeared to be that of an old woman having an orgasm.
Pixel Dodge: This is how most MMOs work, that our character's model is actually "compressed" in one single point/pixel. Not "compressed" in the literal meaning, "compressed" as in "only that single pixel matters when considering hitboxes". This is very relevant in dodging AOE, sometimes you can see parts of your body being inside the telegraphed marker, but you don't get hit. As long as that single point is out of the danger zones, you will be fine.
Clip onto Cliffhanger: Cliffhanger is a GATE in the Gold Saucer, in the Round Square, that requires you to do a mini jump puzzle to get to the top of the mountain. When the GATE pops, you would need to talk to the NPC and get teleported to the startpoint. The thing is, you can actually get on top of the mountain whenever you want, without having to initialise the GATE or even have the GATE present. From here https://imgur.com/a/ldTj0Ls, you can actually jump to here https://imgur.com/a/JlOVSa4. You might not get it on the first try but if you keep trying and jumping, you'll eventually get it.
Edda's Ghost: Edda is a character in the Tam-tara Deepcroft Hard questline. The story is tragic and gruesome. You can find a full summary of the story of said questline here https://www.reddit.com/ffxiv/comments/2a9wji/tamtara_lore_welcome_to_creepsville_spoilers_all/ When you complete Tam-tara Hard, there is a 1%(?) 0.1%(?) (I don't remember the actual probability, I just know that it is small) chance that Edda will spawn (for you only) in one of the main three cities. This is a known feature. The myth is that some players claimed that they saw Edda's ghost without completing the Tam-tara Hard questline. Edda also appears in Palace of The Dead as a boss once you reach a certain floor.
Gold Saucer visible: The Gold Saucer is visible in the background of Southern Thanalan, like the way Idyllshire is visible from Hinterlands and Eulmore is visible from Kholusia.
Comfort Misery: The debuff status "Misery" can actually be cleansed using /comfort on the affected target. It first appeared in the LV50 dungeon The Lost City of Amdapor. There are gremlin mobs in said dungeon that cast "Foul Mouth" it will apply a "Misery" debuff on you. It cannot be cleansed with Esuna, but it can be cleansed with /comfort. This is a known feature. It DOES NOT work on yourselves though, it has to be from another player so if you wanna test it make sure to have at least 2 people.
Retainers in Overworld: Retainers can actually be seen in the overworld, gathering resources. Like Edda, they also have a chance of appearing. They appear as untargettable NPCs, like the other untargettable NPCs you can see in many other places. This is a known feature.
GM Jail: It is a place where you get pulled in by a GM. Apparently it is actually not instanced, and most of your actions are disabled, including teleport and return. The only thing that appears on your screen is the chatbox. This effectively serves as an in-game jail, where players who committed misconducts are pulled in there and get a warning/a strike/a temporary ban/a perma ban from a GM. When you are released, you will not be released to where you got pulled from, you will be released to the aetheryte that you set as your return point (so probably Limsa).
Crystarium 2005 Tech Demo: The original video itself is from 2005, but this video from 2007 pretty much sums it up https://www.youtube.com/watch?v=sgtZvn5c4e4 It is a Tech Demo from two thousand and five, fifteen years ago that depicts a city with a striking resemblance to the Crystarium.
Cloud Strife Dialogue: It is an easter-egg in game that you can find under System > Character Configuration > Log Window Settings > General then click on one of the 4 Log Filters. It looks like this https://imgur.com/a/Se7IiHB. Each line in each tab of the filters has its own Cloud line.
Open air wedding chapel: Wedding, referred to in-game as "Eternal Bond" or simply "EB", is a ceremony between two players where they get "married". The ceremony is in the Ivory Chapel in East Shroud, many of you might already be very familiar with it. The wedding concept in FF14 however started with an open-air wedding style instead of indoor, unfortunately I can't seem to find the reference picture.
Hidden Gilgamesh in OST: Way back in 2.3/2.4 there was one of the many FFXIV OST albums was released for purchase. One of the tweet from the FF14 twitter after the release of said album was this https://imgur.com/a/PdnnUF8 it referred to a locked file within the album that contains the track "Battle of the Big Bridge". The password to unlock said file is "gilgamesh".
Back masking in Tam-tara Hard theme: Backmasking is a recording technique in which a sound or message is recorded backward onto a track that is meant to be played forward. Backmasking is a deliberate process, whereas a message found through phonetic reversal may be unintentional. This is probably related to Edda and her creepy questline.
Housing Void: There is a glitch in FFXIV where you can go out of bound in a house. With a certain specific set up, consisting of Troupe Stages and certain beds, you can see what it's like "outside" of a house. It's a square box with non-smooth texture within a completely dark background, if you fall into it you'll fall forever.
Meol is just bread: Meol is the food given by Vauthry to the poor people living in Kholusia. It is actually made of sin eaters, so if one eats that, one to an extent "is" a sin eater. Vauthry has the ability to control sin eaters, that's why he does that. This is probably a meme related to this, in line with the saying "x did nothing wrong".
Dun Scaith Ultima: The 24 man raid Dun Scaith, when first released, had a completely different third boss, the Succubus. After a certain FanFest (I forgot which FanFest) where players who attended got to do a fight with the Proto Ultima, they decided to change Dun Scaith's third boss to Proto Ultima. There is actually still a way for you to fight the original third boss, the Succubus, whereas ALL 24 players in that instance must not have accepted the Proto Ultima questline. As long as ONE of the 24 players in Dun Scaith has accepted the Proto Ultima questline, you will get Proto Ultima as the third boss.
0:00 Titan clear: Titan is one of the more notorious primals in FFXIV. This is probably a meme referring to a bug/glitch that would give you an instant win over one of the Titan fights.
King Moogle self-kill: Thornmarch and Thornmarch EX, are primal fights released in 2.2, so like... 6 years ago. In the Extreme version you would fight King Moogle and his 8 lackeys. Unlike most other fights, this one does not have a hard enrage. You are supposed to reduce the lackeys' HP to very low, but not zero, then kill one, the king would then refill all of the lackeys' HP to full at the cost of his own HP. You can only do this twice before the "enrage". Basically you damage the main boss by damaging the adds. If you just kill one lackey for example, the main boss would only lose a little of his HP, compared to a big chunk if you have all 8 at very low HP then kill one. After the second time of doing that, King Moogle will cast his Enrage, dealing a fix amount of... 30000 damage. The cast is super long, like 15-20 seconds. In 2.2, that is more than enough to kill everyone. But in 5.2 where everyone has 120k HP and the tanks have like 170k HP, if you do this fight unsync, no one would do it the legit way. They would just quickly kill 2 lackeys, then the main boss because unlike other hard enrages where it just outright kills you regardless of how much HP you have, this fight's enrage is fixed at... 30k damage per cast. Non healers can survive 5-8 casts, healer can survive infinite casts, so there is no point of doing this the correct way when unsync.
Urth's Fount (Extreme): This is a primal fight release in 2.5, where you fight Odin. This fight does not actually have an Extreme version, only a normal version. This is one of the few primal fights to not have an Extreme version. Urth's Fount Extreme is probably a meme related to this.
Koji Fox Vocals: Koji Fox is the lead of the English localisation team for FFXIV. He is famous for the plethora of pop culture references within the game, and also a lot of sexual innuendos. He is also a member of the FFXIV band along with Soken and other members, where he actually is the lead vocal. Some of the in-game OSTs are actually Koji's singing, namely "Locus" (Seeking the peace of reason, Sheep in a peaceless season...)
Warrior of Light is a primal: This is theorised long before, where... we the WOL, is a primal.
Y'shtola aethersight is killing her: After using her kaboom ultimate to escape in the conclusion of 2.5, she got lost in the Lifestream and became blind. She is now "seeing" with aethersight instead of her eyes, and it is theorised that if she keeps on doing this she will die.
Zenos died in Ala Mhigo: Zeno died in the conclusion of 4.0 after we fought him, he then body hopped to a resistance soldier then later body hopped back to his actual body, thanks to the artificial echo. This is a meme related to that.
Crowd Noise Lalafell: If you go to a crowded city and turn off all the sound excepts for the "Ambient Sound", you will hear a lot of chatters with occasion laughter and shouting. The lalafell noise definitely replays over and over along with the "UGHHH" sound right after. This is automatic and is part of the game even if no players are actually emoting. It's specifically Lalafell /happy voice 1.
Chocobo Summoning in House: A Chocobo as a mount and a choboco as a companion, under normal circumstances cannot be summoned in a house. There is probably a glitch that allows it, but I don't know about said glitch. It might also just be a meme.
Note: From this point onward (the third row), there appears to be less and less known features and more memes.
Desynthing Minion: Minion cannot be desynthesized. There might be a glitch that allows it, but I don't know about it. This is probably a meme.
Nanamo really died: Nanamo got "poisoned" in 2.5, we all thought she died back then but it turned out that she is still alive. It might be theorised that the current Nanamo we see is not real and the actual Nanamo actually died. This one is in the same line as the Zenos one. This one probably might just be a meme.
Miqo'te hidden human ear: Miqo'te have cat ears on top of their head instead of on the side. Probably just a meme.
Totorak Hard mode theme: Many of the old dungeons get a Hard mode version in later patches. Totorak is considered by many players to be long and tedious, especially if you get it in a leveling roulette. There is no Totorak Hard dungeon in the game, so this is probably a meme related to that.
Fattest Cat: Fat Cat is a minion. Fatter Cat is a mount. "Fattest Cat" is an easter egg found in the second boss of the LV70 dungeon "The Drowned City of Skalla", released in 4.1. You can see it here https://youtu.be/d6bUC9_Vy6M?t=132 This is actually an old FFXIV standard of naming skills, and some of it are still present to this day (Straight Shot -> Straighter Shot for example). Fattest Cat is probably a meme referring to that.
Midgardsormr blood in Mor Dhona: It is said that the blood of said dragon can be seen in Mor Dhona, but I think this is probably just a meme.
West Shroud: La Noscea has both Western La Noscea nad Eastern La Noscea, Thanalan has both Western Thanalan and Eastern Thanalan. The Black Shroud used to have both West Shroud and East Shroud in 1.x, West Shroud got removed in 2.0. Many players want the zone back.
A8S Temporal Loop: In A8S (The raid "The Burden of the Son" released in 3.2) if you ignore the mechanics for the 4 robots, it’s normally a party wipe. If you do it unsync, the wipe is actually possible to survive, but it’ll reset the fight to the beginning by respawning the first enemy robot if it detects any surviving players. The 3.x raid series/The Alexandre raid series also featured some time traveling elements, most notably in A12/A12S, where there is a mechanic that makes us go back in time to save ourselves in A11/A11S. The fights A11/A11S themselves have some foreshadowing to this too. This is probably a meme related to that.
Thancred still possessed: Thancred was possessed by Lahabrea back in ARR. He is now not possessed anymore so this is probably a meme saying that he is still possessed.
Lyhe Ghiah Door pattern: When doing treasure maps, sometimes you come across a portal that leads you to an instanced "dungeon". Within this place after you clear each floor you will get rewarded with gil and items, and the further you go, the more gil and the more valued items you would get, up to the very last floor. However between each floor you must choose between 2 to 3 doors. Choose right and you proceed to the next floor, choose wrong and you get booted out. The door choosing doesn't actually matter, it's just there for show, you have a set probability of success/failure regardless of which door you've chosen. Some people claimed that they can get the "correct" door every time by examining the patterns on the doors.
Estinien bathing scene: Apparently Estinien was wearing his blood-covered armour for like half of Heavensward, meaning he didn't take a bath for that much time periods. This is probably a meme related to that.
Zenos Sahagin theory: The MSQ part in 2.3, we came across a Sahagin Chef that can hop bodies with the help of the echoes. Zenos also did the same thing. This is probably a meme related to this.
Crystal Tower upside down: I don't actually know anything about this one but I guess it has something to do with the Mor Dhona's Crystal Tower and the Crystarium's Crystal Tower having different visuals.
Gold Saucer Ambient sound: If you teleport to the Gold Saucer and turn off all the sound except for the ambient sound, what you hear can be quite eerie/creepy, ironic to a supposed jovial-casino-themed establishment.
Hunger Bar: Hunger Bar is a reference to Minecraft where players have a bar displayed as drumsticks which regulates the player's certain abilities. In FFXIV we can have a meal, but we are not required to have a meal to function properly. This is a meme related to that.
Mahjong Fifth player: Mahjong is a 4-player game that was added in 4.4. So first I read this comment https://old.reddit.com/ffxiv/comments/hs0fi5/the_iceberg_of_final_fantasy_14_secrets_and/fy8292l/ but coincidentally, I am actually a semi-pro Mahjong player IRL. I have actually reached the highest rank (10th Dan) 8 months ago in November 2019, and I currently am the first and only 10th Dan player in FFXIV. I also have a really high rating. https://imgur.com/a/DTe2bNo This one I can personally confirm that there is no such thing as Gonma or 5th Mahjong player or any additional Mahjong questline in FFXIV. This is an obvious meme.
Unique Scylla Robe: The "Scylla's Robe of Casting" and "Scylla's Robe of Healing" are drops from the 24-man raid Syrcus Tower. Their similarity in visual between the 2 robes are probably what made this meme.
Reflection Texture: Mirrors exist in the FFXIV universe. Some housing items are actually mirrors, like this makeup set https://imgur.com/a/6l2BVWT, but as you can see it is always deliberately covered, because reflection texture in game would probably be too much, hence this meme.
Exarch clone: Probably a meme related to the many Crystal Exarch clones running amok, and one we've seen in the 2019 Halloween event.
Dress up Flash game on Mog station: Probably a meme related to Fantasia.
Triple Triad empty card: A glitch occurred in a Triple Triad game in which you have an empty card. There was actually a thread and a video about this glitch, but I cannot find it right now. I will update this post when I find it.
Note: Most of the terms in the bottom row are memes.
Dialectics of the Baldesion Arsenal: Baldesion Arsenal or simply BA, is a 54-man dungeon released in 4.55 with the latest installment of Eureka, Hydatos. Eureka itself is kinda like a totally different world compared to the rest of the game (both literally and metaphorically). When Eureka was in its prime, instances were often full, and if you zoned in a Eureka instance you would find things on /shout chat like: "Is Louhi up?", "LFG NM prep", "lfg train", "Please rez at (x;y)". BA probably has the same kind of abbreviations referring to strategies, probably even more obscure that led to the birth of this meme.
Stone Sea Sky Numerology: Stone Sea Sky or simply SSS is a featured first released in 3.0, which "mimics" certain fights (often Extreme Primal and High-End Savage Raids), in the form of a dummy with a set amount of HP. This amount changes depending on which job you are. It is supposed to be a personal DPS check to see whether you have the DPS to clear the encounter, it might or might not be accurate. This is a meme related to that.
Thancred Infertile: Probably a meme related to Thancred's inability of having children.
Black Parse: Parsing is the act of using ACT (heh) or Advanced Combat Tracker, a 3rd party tool to calculate one's DPS. A parse can also be called a "log", and said log can be uploaded to a website called "FFlogs", which ranks players based on those logs. Each fight and job has their own percentile of DPS, and each percentile tier has a colour associated with it, with 0-25 being grey, 26-49 being green, 50-74 being blue, 75-94 being purple, 95-99 being orange and 100 being gold, hence terms like "Grey parse", "Orange parse". There is no percentile that has the colour black, so this is a meme related to that.
Lord of Verminion Tournament: Lord of Verminion is a mini game added way back in 3.1, you can go to the Gold Saucer upper floor and play with another player. It's basically a MOBA where you control your minions to defeat your opponent's. The game is actually quite fun, I enjoy it from time to time, but there are not many people playing it. There is also a bi-weekly tournament of this game, but the number of participants can be so low that you might see the same names on the leaderboard every time.
PoTD RNG sampling uses number stations: PoTD or Palace of the Dead is a rogue-like randomised dungeon where you must kill monsters on a floor to proceed to the next floor. The layout of each floor is completely random. A numbers station is a shortwave radio station characterized by broadcasts of formatted numbers, which are believed to be addressed to intelligence officers operating in foreign countries. An obvious meme.
Roulette Synchronicity: If you queue for a Duty Roulette, you cannot get a dungeon that has the ilevel surpassing your current ilevel. Many players abused this to get the dungeons they desire, preferably a quick and easy one.
Guildhest parallel universe: Guildhests are... instanced duties like other instanced duties in the game, but less prominent. Some are actually required to progress with the MSQ, but there were no new Guildhests since 2.0. Probably a meme related to that.
Simultaneous Aurum Vale: Aurum Vale is a LV47 dungeon and is notorious because of the jump in difficulty compared to many preceding dungeons. Players suddenly kinda have to know what they are doing and play at least moderately decently, and a small mistake can easily lead to a wipe. Many players express grudge against this particular dungeon. This is probably a meme related to that.
Thank you all if I use any of the threads that you started. Edit 1: Thank you very much for the medal! Edit 2: I was able to clarify a few terms and make some adjustments thanks to the people commenting below.
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i make this traduction with goggle traductor, but i make some changes and correct bugs here are my ideas for star powers and gadgets for brawl stars, i dont make all, if someone want to make a video or something, wont have to ask, leave ideas in coments new things be like this i will use this post like a online list for ideas
super to the end = shelly's super push to the end of the super
ultra pellets = next shelly's super increases breadth and reach 10%
son of the herd = when nita's bear dies, leaves a little one, that damages 10 and have 500 point of live (cant use gadgets) speed bear = nita's bear speed increases 25%
Spiral Claw = nita's bear makes a spiral attack (like mortis gadget) that dealing 1500
double burst = Colt's charge speed is decreased by 40% but he fires two bursts of bullets one to the right and one to the left protective vest = Colt's first 2000 damage is protected by his vest which is renewed when he respawns
jump to be save = colt jumps forward, but when he jump falls to the ground having to get up
iron man= bull loses all its effects (poison, slow,) positive and negative hand brake = while bull uses his super he can attack and cancel it and this attack will have a damage increase of 10%
get away = bull does a little charge forward like his super
triple actión = now Jessie can put three turrets but these have 40% less health and damage healing plasma = Jessie's basic, can bounce off allies, healing them 150 electrozap = los básicos de jessie ahora electrocutan, haciendo 10 de daño por segundos durante 2 segundos
Bounce assured = Jessie's next basic will bounce even if it doesn't hit any enemy 360º turret = Jessie puts a turret which fires 360º (like darryl's gadget, but all the time and spins slower) these bullets do 100 damage and have 1000 life (synergy with star powers)
Serpentine rockets = Brock's rockets leave a trail of fire which deals 500 damage if you step on it
flying missile = brock's next basic is fired straight up (like barley) (synergizes with 1st and 3rd star powers) (doesn't break walls) (sinergia es el término de cuando dos cosas combinan, especialmente si lo hacen muy bien)
less wick = dynamique basics and super blast 10% faster deadly bomb = when dynamique dies with her super charge, it will automatically activate
dynamina = dynamique buries a dynamite in the ground which explodes when someone passes over it (like bo mines) doing 1000 damage
fast mines = bo mines activate 10% earlier
flying eagle = bo calls an eagle which has 1500 health and starts following the nearest brawler doing 300 damage (like tara's shadow)
rope rise = tick mines takes 3 seconds to explode
death by death = if tick dies in the next 5 seconds, his head will activate as his super
extra damage = 8-bit super increases damage 10% more than normal
Vending Machine = 8-bit creates a shake which increases damage and speed by 15% portable player = 8-bit starts playing music for 5 seconds, which makes nearby brawlers unable to attack (range like super max)
new model = emz basic moves regularly (instead of moving forward and standing still, it moves regularly)
Toxic Spray = Emz's next basic poisons which does 100 damage per second for 5 seconds
large fists = el primo's attack receives a change which increases the amplitude of the end of the basic (like beta)
super jump = el primo jumps forward, landing with his fist forward doing 500 damage
sugar rush = when barley uses his super drink from the bottles and gives him a high that increases his speed by 20% for 10 seconds
secret formula = barley's next basic has a damage increase of 200 and a range increase of 10%
resurrección = si poco tiene su super al morir, la usará automáticamente reviviendo con 2000 de vida melodia protectora = los basicos dan a los aliados un escudo del 5% y la super del 25%
cultivo de hongos = poco usa un hueso como abono para crear una zona con hongos la cual cura 500 por segundo durante 10 segundos
super bushes = when pink is on a bush, it recharges its super (like bo's totem, but 50% slower)
vegetation = pink creates a shield to herself and her close companions of 30%
rubber balls = the range of Rico's bullets increases more than 10% for each bounce (basic and super)
color bullets = Rico's next basic shoots color balls which have different effects (red = + 200 damage, blue = + 10% range, green = poison, yellow = light) (light, effect that if suffered, you are seen while you are in the bushes) Trap marbles = Rico leaves his marbles all over the floor which make a slippery effect like ice
rolling shots = while darryl uses his super, he is shooting from his sides
camouflage = darryl is camouflaged as a barrel, this action is canceled if it is hit, if it moves, if it attacks or after 15 seconds, it can be healed while it is transformed rolling = darryl starts rolling, meanwhile he can be controlled and increases his speed by 10% for 10 seconds (has synergy with his star powers)
more gold = now penny use four coins which increase the breadth of the attack pure gold = penny coins now do 1000 more damage
surprise = penny throws a bag to the ground, creating a wave of coins dealing 500 damage in all directions
mining pick = carl can break walls with his super but in doing so he loses 0.1 second of his super curved throw = carl has his beak slightly curved which increases his attack radius
shield cart = carl flips his mine cart, giving him a 70% shield for 5 seconds, while using it he cannot attack
pneumatic hammer increase = Jack's attack range is increased by 15%
helmet fit = jacky adjusts the helmet, giving him a 30% shield
grenade increase = pipper's super now uses 5 grenades
flying grenade = pipper's next basic throws a grenade, which can be thrown through walls (like barley) which breaks walls and deals 1500 damage (and knocks) reverse shot = next pipper basic works reverse, that is, the closer it is, the more damage it does
junk = pam puts a mini turret which has 1000 life and heals 10 life per second
quick move = frank takes 20% less to use his super and basics
super hammer blow = frank's next basic stunea 0.3 seconds
ultimate knockdown = all bibi basics knock but 75% less ultra sticky = bibi's gum slows 0.5 seconds
strawberry gum = bibi chews gum, which makes his super load sticky paste = bibi spits at the nearest enemy, which stuns him for 1 second shield bubble = bibi makes a bubble gum bubble, which gives him a 10% shield (synergy with 2 star power) home run = if bibi is attacked within 5 seconds, she will hit a quick hit and return the attack
sweet honey = each time bea attacks, she heals 150 per normal bee and 450 per large bee
flying bees = bea calls her bees, which make her jump through walls (a little more than brock and the process is slower)
masterful drift = turns that beep when turning are 30% tighter explosion = if nani presses the attack button, beep will explode automatically performance boost = nani's basic now uses 4 spheres
autopilot = beep starts following the closest enemy and stops being controlled by nani
stars powers protective shovel = every time mortis attacks, a shield is activated for 0.5 seconds, which protects it from 25% gadget healing shield = mortis bats cover it, causing it to heal for 500 per second for 5 seconds if someone is nearby
poker game = now tara attacks with 4 cards which increases its amplitude by 10%
casino floor = tare leaves cards pinned to the floor around where he is, which slows and does 100 damage per second for 5 seconds
friendly hand = the genie can now attract allies, which only spends half of his super
hive five = the next super of the genie pushes the enemies (and allies with the third star power) (does not break walls)
Secret Ingredient = Max's Super now produces a 10% damage increase while you have your speed
spill = max spreads her drink all over the ground, which creates a radius in which she and allies, if they step on it, increase their speed, it evaporates after 5 seconds (radius similar to pam's) pirouette = max does a serie of forward pirouettes, with which he can jump walls and move faster for 3 seconds
travel suitcase = when the suitcase is opened, it goes 25% further, and its range increases 50%
trampoline suitcase = mr.p puts a suitcase on the ground, which makes him jump forward (it is literally like gale's trampoline, only it is destroyed after use)
germinating seed = if in basic sprout it hits the enemy as soon as it falls, it does 20% more damage
safe circle = sprout creates walls around it (three cubes, just when you stop looking at the bushes)
spike damage = if someone is close to the spike they take 1000 damage per second (the radius is a little smaller than bo's totem, like jacky's first star power)
with extra spines = the next spike basic rolls 8 spines instead of 6 (synergy with second star power)
lasting effect = poison lasts 2 seconds longer than normal contagious poison = if a poisoned ally approaches an ally, they are also poisoned
poisonous jump = crow jumps forward and before falling he throws a zone of feathers which does 500 damage and poisons (like brock's gadget, but does the damage where it falls and poisons) (synergy with star powers)
stealth step = while lion is wearing his super he has to be 50% closer than normal to be seen
invisible stealth = lion becomes invisible and even if you are close, they do not see you, this effect only lasts 5 seconds
blinding storm = when an enemy enters the sandstorm, their field of vision is reduced by 5% Sleepwalking = if sandy is still, he begins to heal 150 health per second
contagious yawn = sandy yawns, slows nearby enemies for 5 seconds (radius similar to bo totem)
sticky snow = when gale's super hits an enemy, their field of view is reduced by 10% for 2.5 seconds
snowball = gale throws a snowball towards the nearest enemy which slows 2.5 seconds and can be thrown over walls (radius similar to bo totem)
channeled energy = surge recharges his super 25% faster
making the most of it = surge's next basic throws 20 splash instead of 6, can only be used on the last upgrade (always explodes)
extra damage = colette adds 200 damage to all her basics
just one ticket = colette's next super is only one way trip
10 Secrets The Trading Industry Doesn’t Want You To Know About
Today’s lesson goes to be somewhat controversial and should ruffle some feathers. I shall blow wide open and debunk tons of the knowledge you've got presumably been exposed to the present far in your trading journey. The average trader is out there walking through a confusing and conflicting maze of data from a spread of sources including; blogs, forums, broker websites, books, e-books, courses and YouTube videos. With of these learning resources available there's naturally getting to be some excellent and a few very bad information, but actually , there just isn’t how for many aspiring traders to understand what to concentrate to, who to concentrate to, or what information is useful and what information is non-beneficial. I’m not getting to pretend that there's how for an aspiring trader to filter this giant sea of data composed by of these resources and mentors out there, because there simply isn’t. knowledgeable trader with 10,000 hours of experience might stand an opportunity of deciding the great from the bad and therefore the valid from the invalid. However, you, the beginner or intermediate trader simply won’t possess that filtering ability yet. Becoming ‘Non-Average’ As traders, we concede to our instinctive feelings of social trustworthiness supported what we see and listen to , often to our extreme detriment. we frequently tend to require a leap of religion with our mentors and have a habit of taking things said to us at face value. we would like to hold close information that resonates with us and is sensible to us, especially if it’s delivered by a well-known source that we've come to understand and trust. The ‘average trader’s brain’ is usually trying to find a shortcut due to the overwhelming desire to form money and be free. The brain wants to urge a winning result immediately with the smallest amount amount of effort possible. If you would like to ever make it as a professional trader or investor, I suggest you are doing everything you'll to avoid thinking with the ‘average trader’s brain‘ and begin being ‘non-average’. meaning becoming far more aware, thinking outside the box more and questioning and filtering the knowledge you read and watch. most significantly , slowing everything all down! This now begs the apparent question…how does one even know what I’m close to write during this lesson is actually valid and factual? How are you able to really be sure? the reality is unless you've got followed me and my posts on this blog for an extended time and know me and know my work, then you can’t really make certain , and that i don’t expect you to easily believe it at face value. If you would like to return back and re-read this lesson during a few weeks, or a couple of months, or a couple of years, after you work out that i'm somebody worth taking note of about trading OR that i'm somebody not worth taking note of about trading, then so be it. So with a degree of healthy skepticism, I ask you to think about the below list of eye-opening secrets that professional traders and therefore the trading industry, don’t want you to understand about or understand. I hope it helps… Visit : توصيات الذهب اليوم FOREX isn’t the sole market the Professionals trade The FX market is large , with billions of dollars per day changing hands. It can cause you to great money if you recognize what you’re doing OR it can send you broke if you don’t. It’s a really popular market to trade globally, BUT it’s not the sole market the professional’s trade and it’s not always the simplest market to trade either. A note on leverage: The brokers and platform providers want you to trade FX on high leverage because the profit margins are very high for them. However, if you trade FX on lower leverage, the profit margins shrink dramatically for them. once you trade FX, start brooding about what can fail rather than just brooding about what can go right. I suggest avoiding stupidly high leverage like 400 to 1, as this will be very dangerous for you if the market moves quickly or experiences a price gap and your stop-loss orders aren’t executed at the worth you set. A more sensible leverage level would be 100 to 1 or 200 to 1, but any higher seems crazy. (Using an excessive amount of leverage is what wiped tons of traders out during Swiss Bank Crisis in 2015, The Brexit choose 2016 and therefore the Currency flash crash in early 2019). Broaden your view: Going forward, it'll serve you well in your trading career to start out watching a spread of worldwide markets including FX, Stock Indicies and Commodities. additionally to FX, I personally trade GOLD (XAUUSD), S&P500 Index USA, the SPI200 Index Australia, and therefore the Hang Seng Index Hong Kong , and sometimes individual stocks on various global exchanges. In short, there's more to the trading world than simply FX. I discuss the foremost popular markets I trade this lesson here. Day trading isn’t what Pro trading really is The internet is crammed with marketing trying to convince folks that the definition of a trader may be a one that spends all day actively trading in and out of the market on a brief term basis, all whilst living the life-style of a Wall St millionaire. there's a significant agenda within the industry to push this story to the masses, it's been relentless for many years . I am yet to satisfy one successful day trader who is consistent over the future and that i have almost 25,000 students and 250,000 readers on this blog. i'm not saying there isn’t a couple of out there, but 99.9% of the people that do this sort of trading or attempt to live up to the standard day trader stereotype are getting to fail and perhaps even harm themselves financially or mentally. Watching a screen all day and searching for trades constantly is that the like a compulsive gambler playing roulette during a casino. The successful traders i do know of (myself included) are watching higher time frames and longer time horizons (minimum 4-hour chart timeframes and predominantly daily chart time frames). they need no restriction on how long they're looking to carry a trade for and that they tend to let the trades find them. The professionals i do know , don't day trade, they are doing not watch screens all day, they are doing not search for trades constantly. they're going to typically fall under the category of a swing trader, trend trader or position trader. The obvious paradox and conflicting reality within the ‘day trader story’ is blatantly obvious. How does a trader who is consistently watching a screen and constantly trading have time to enjoy his life and live the lifestyle? They chose to trade as a profession to possess a life, they didn’t choose it to observe a screen 24/5. Here are some points to think about that employment against the so-called ‘ day trader’: The shorter the time-frame the more noise and random price movement there's , thus increasing your chance of simply being stopped out of the trade. Your ‘trading edge’ features a higher chance of yielding a result for you if you’re not trading within the intraday noise. The same trading edge doesn't work or produce an equivalent results on a 5 min chart compared to a Daily chart. Commissions and spreads churn your account, therefore the more you trade the more you lose in broker platform costs. (I will mention this below) Risk-Reward ratios aren't relative on shorter and longer time frames. Statistical average volatility across different time periods also as natural market dynamics play an enormous role during this . there's much more weight behind higher time frames than lower timeframes. Great trades take time because the market moves slower than most of the people ever anticipate. Trading from the upper timeframes and holding trades for extended time periods will provide you with greater opportunities to ascertain trades mature into big winners. However, shorter timeframes don’t provide you with this same opportunity fairly often .
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